Author Topic: 5 hour archviz timelapse  (Read 3628 times)

2015-05-03, 21:48:23

eilsoe

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Hi

Just wanted to share my recent mini-project. I'm new in archviz, coming from years of doing regular packshot work, so I give myself little challenges to see where I can go in a certain timeframe.

This is done in a total of ~5 hours over a few days (having kids eat up most of your free time :D). I also had no plan of action when I started this, I just grabbed an image off google, and went for it. Next time I'll take a few minutes to get an idea of what I want, so I don't spend time on different types of grass and then ditch it in photoshop afterwards (you'll see). I would've done a lot more with it, but I had to cut it after 5 hours. Again, gameplan.

Crits and comments are more than welcome.

Video:

2015-05-05, 10:22:06
Reply #1

Nekrobul

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Waaaaaaaay to much work in PS all of this could have been done in 3d. And the result would have been more convincing.
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2015-05-06, 13:04:03
Reply #2

eilsoe

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I see your point, and I agree 100% that it could be more convincing than it currently is. I´m still trying to get a decent lawn setup going, instead of comp'ing one in as I did in the video. I just wasn't happy with it. Hedges and minor foliage is also something I need to figure out. I have made a little progress on the lawn part though, see the attached jpg for that.

The 3D / PS balance is subjective. Personally, I like having the larger pieces done in 3d, and then add finer details and touches in post. But for the sake of argument, how do you guys balance it?

Thanks for your input! :)


2015-05-06, 13:08:29
Reply #3

fLuppster

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I would simply do most possible in 3D. I do only grading and color correction in the post. It simply looks better (lighting, shadows, textures, perspective, etc...) when the details were correctly calculated within the sampling process.

2015-05-06, 14:47:25
Reply #4

PROH

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I think the balance point is highly dependent of the job purpose and ones "placement"/role in the overall workflow.

The workflow you show/describe is from my experience quite common for "in-house" arch viz working with SketchUp. But for my own situation, most of the things I do in 3D are parts of a workflow, where other people should be able to reproduced my result and develop it further in 3D (more buildings, new roads, etc.). Therefor most things has to be done in 3D.

2015-05-06, 16:32:13
Reply #5

Nekrobul

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I see your point, and I agree 100% that it could be more convincing than it currently is. I´m still trying to get a decent lawn setup going, instead of comp'ing one in as I did in the video. I just wasn't happy with it. Hedges and minor foliage is also something I need to figure out. I have made a little progress on the lawn part though, see the attached jpg for that.

The 3D / PS balance is subjective. Personally, I like having the larger pieces done in 3d, and then add finer details and touches in post. But for the sake of argument, how do you guys balance it?

Thanks for your input! :)

Try to use this

http://rendering.ru/ru_en/models/igrass-vol1.html

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https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"