Just measure distance from your camera to the farest point in your scene, and add some reserve. Say if it's 500meters, then go with 800 meters. Create falloff map set to distance blend, near distance 800m, far distance 801. Far color will be your BG color, and near color will have another falloff plugged in. That falloff will be regular Zdepth - set to distance blend and Close/Far distances set to your liking.
Sure it's not as fast as easy, but on the other side, imagine the flexibility this has. You can mask your pass with Fractal noise for example, to get uneven fog, you can include/exclude objects to your liking, etc. You can use it in combination with multimap to selectively fog some objects less or more based on object ID. Or in large shots with large camera movements, you can animate near/far distance to get more depth data (you can't do that with elements). Just so many possibilities.
It's not really about old school hardcore userbase. Everyone has very specific workflow. I am not saying it's wrong, i am just saying you should not try to bend the software around your specific workflow. If that was done for every user that posts request, it could end up a LOT worse than Vray, where Vlado usually says those "in the way" controls are there just because someone needed it long time ago.
It's not as simple as throwing the button in, it has to pay off, and that's based on several parameters:
Is it currently possible to do? Or is it absolutely impossible to do (You can't achieve certain effect without it any other way)
If it's possible to do but not in a fast and easy way, is it so often used feature that it should have shortcut button, or is it very rare workflow?
Would adding the shortcut button increase interface complexity?
Also, does it increase room for error? Imagine you have default Zdepth where white is close and black is far, and there is color swatch for BG with black color. Now you need inverted Zdepth pass. You will just check invert button but forgot to set BG color accordingly to white. Now it takes 2 steps to invert the pass, otherwise you will output something useless. That's increased room for error.
So to wrap it up, new controls should be there especially when something is absolutely impossible to do, or when something is possible to do, but takes long time and lot of effort, yet it is something many people use often.
That being said, that's just my opinion and since I am not anyhow affiliated with corona, it's mainly up to Ondra to decide.