Author Topic: Support PNG alpha channels  (Read 2572 times)

2015-04-24, 15:13:12

jacobhutson

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please please please fix support for PNG transparency maps.
PNG + Alpha is a standard format for entourage, leaf maps etc


2015-04-28, 17:20:46
Reply #1

3DsChobo

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yes plz. this is quite annoying, though there is a way around it.

- use the same png that contains the rgb in the opacity slot
- use the alpha as grey radiobutton
- insert a color correction map and invert the alpha (the invert button on the output section wont work)
« Last Edit: 2015-04-28, 17:48:14 by 3DsChobo »

2015-04-28, 19:20:03
Reply #2

Muadib

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yeah i mostly use some colour correction workaround but having this option would be really good.

2015-07-02, 17:53:26
Reply #3

Ondra

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Fixed in 1.2
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)