Author Topic: Testing Revit models  (Read 6537 times)

2015-04-13, 14:26:09

CiroC

  • Active Users
  • **
  • Posts: 506
    • View Profile
    • Portfolio
Hi everyone,

I have been away for a couple of weeks and I am now trying to find a good workflow to work with models from Revit. Here is a quick preview. The model is from a default scene from Revit, the goal is just to test if there are any problems.

There any updates for Corona 1.0? And if anyone has some experience with Revit models, let me know if there is any way to solve the beveling problem.



« Last Edit: 2015-04-13, 15:33:34 by Cyrus3v »

2015-05-21, 09:41:22
Reply #1

CiroC

  • Active Users
  • **
  • Posts: 506
    • View Profile
    • Portfolio
Tweaking the interior

2015-05-22, 18:49:39
Reply #2

vinbarg

  • Active Users
  • **
  • Posts: 129
    • View Profile
are those models in kitchen also from revit? looks smooth

2015-05-22, 22:57:30
Reply #3

CiroC

  • Active Users
  • **
  • Posts: 506
    • View Profile
    • Portfolio
The Kitchen is but they were modelled specifically for this test. I think the only drawback with Revit is that you will always need to bevel the wall's edges and import better 3D models. I am looking forward to try 3ds Max 2016 to see how it imports Revit models and BIM data.

2015-05-23, 15:12:04
Reply #4

vinbarg

  • Active Users
  • **
  • Posts: 129
    • View Profile
i noticed one think when you export to dwg, you cannot chamfer the edges it stay still, but when u do it like fbx it works, but u loose layers control which is better in dwg hmmm maybe in 2016 will be solved this one


2015-06-02, 09:26:42
Reply #6

CiroC

  • Active Users
  • **
  • Posts: 506
    • View Profile
    • Portfolio
i noticed one think when you export to dwg, you cannot chamfer the edges it stay still, but when u do it like fbx it works, but u loose layers control which is better in dwg hmmm maybe in 2016 will be solved this one

To import Revit models I link the Revit model. You can also send the model from Revit to 3ds Max, but the most annoying thing is that if you update just one wall and send back to 3ds Max, there is no option to reload just that wall and not the entire model.

The grass looks very well!

Thanks headoff. I am working with the interiors, but I need to finish the outside with some trees and tweak the grass.