Author Topic: IR and GI/AA balance  (Read 2147 times)

2015-04-02, 18:02:40

romullus

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Not sure if i should post this in bug or feture request section. When GI/AA is set lower than 8, in some situation appears some strange artefacts that doesn't go away. I guess it's because with IR quality miltiplier GI/AA becomes too low. Could it be somehow capped?

Examples will be later.
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2015-04-02, 18:42:05
Reply #1

Ondra

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that is a bug. Scene? ;)
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2015-04-02, 19:34:41
Reply #2

romullus

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Here's scene. Looks like i found a cause. Unplug bitmap from CRN.Windshield Glass refraction color slot and bug is gone.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-04-03, 11:51:07
Reply #3

Ondra

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ok, I will look at it when I get the chance
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-09, 11:11:35
Reply #4

Ludvik Koutny

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