It isn't realistic because your water material is very unrealistic.
Try something like this instead:
diffuse level - 0
translucency fraction - 0
reflection
level - 1
IOR - 1,33
glossiness - 1
refraction
level - 1
IOR - 1,33
glossiness - 1
color - 255, 255, 255
absorption color - 225, 255, 255
absorption distance - set it to your likeness
For these settings to work, your water mesh must to have volume (box).