It does also change object colors in IR (both of them) whenever you select the material in ME (compact) - if the multimap slot is open. It does however render (not IR) with correct colors, even when IR shows different.
Easy to reproduce:
- CScatter a bunch of instances from 2-3 objects with multi map texture and use "Instances" mode in multimap.
- Render to see the colors. Keep a copy as reference.
- Turn on IR, open compact ME and select the multimap material, open the multimap slot (don't change anything), and the object colors changes in IR.
- Select another material and select the multimap material again. Colors changes again in IR.
- When colors have changed in IR, render again. Colors are back to original.
Corona v1.00.02, MaxDesign 2014 with latest SP.
Edit: Made some changes in description to make it more accurate.