Author Topic: Object invisible in reflections  (Read 13081 times)

2015-03-23, 19:36:52
Reply #15

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
As it was mentioned above, use Rayswitcher. It will work in this case, but will disable also color bleeding from the object. That's OK unless the object has some self illumination scene is dependent on.

With Corona being a PBR renderer, you shouldn't rely on a workflow that regularly takes advantage of disabling shadow casting. These situation can be in 99.9% of cases handled a lot more efficiently.

2015-03-24, 09:39:48
Reply #16

Frood

  • Active Users
  • **
  • Posts: 2002
    • View Profile
    • Rakete GmbH
I´m of course aware of rayswitch and it´s advantages but still this result may not at all what users expect. It would be at least worth to be mentioned at

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations

with a link to

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723-how-to-disable-shadow-casting-of-an-object-


Thank you for clarification!

Edit: Just an idea, maybe it´s some day possible that corona plugs such objects internally into a kind of rayswitch, without user interaction and "hidden" at render time as all object/layer render options are already available in rayswitch.
« Last Edit: 2015-03-24, 09:46:46 by Frood »
Never underestimate the power of a well placed level one spell.

2015-03-24, 11:25:09
Reply #17

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
to iterate: it is not a bug. You cannot thing with the 90' mindset that "shadows can be only casted to diffuse surfaces"

BTW: You can already write a maxscript material that would hive rayswitch inside AFAIK ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)