Author Topic: Max crash after saving modified texture in PS  (Read 18037 times)

2015-05-12, 12:31:24
Reply #30

romullus

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I'm affraid i can't help you there - mine is design version.
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2015-05-12, 13:01:38
Reply #31

maru

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I wasn't able to make it crash when using hdr in enviro/overrides and deleting the file or when modifying object's texture in PS, but it finally crashed when I turned on IR and modified the texture. Here is the minidump from regular max 2015. 
Marcin Miodek | chaos-corona.com
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2015-05-20, 22:56:59
Reply #32

Artisticpixel

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Just to add my 2 cents worth.. 3ds max design though.. No rendering, working on texture in Photoshop, go back to 3d and it crashes. Not every time but more often than not. Watched it once and the object went black before updating new texture and then crashed. Is it not possible to switch auto update off and do it manually until this gets fixed.. As I have to close my work..or remove textures until I have worked on them and then go through the motions of finding the files and reloading them.. Taking precious time away from actual working as reworking textures is a continual process.

Cheers!

2015-06-30, 17:07:33
Reply #33

Ludvik Koutny

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Hi,

i am unable to reproduce it even with IR running. I modified texture and saved several times, but no crash. Was the texture any specific not often used file format perhaps?

2015-06-30, 20:21:57
Reply #34

romullus

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I'd guess it's more max version than texture format specific. With 3ds max 2014 sp5 i can make it crash almost instantly no matter what texture format i modify in ps. But that's not critical anymore, since we have CoronaBitmap.
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2015-11-06, 16:18:56
Reply #35

maru

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moving - reason: old
solution is to use cbitmap
revive if needed
Marcin Miodek | chaos-corona.com
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2016-08-19, 17:46:48
Reply #36

Ondra

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fixed... hopefully... finally
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-08-19, 17:59:57
Reply #37

johan belmans

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