Author Topic: Max crash after saving modified texture in PS  (Read 17973 times)

2015-03-23, 17:23:25
Reply #15

Ondra

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yes, sorry, IR ;)

Ok, I will take a look, and I will also try to get debug symbols from autodesk so I can look at the minidump you sent me
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-23, 20:01:45
Reply #16

pokoy

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I had this with no IR running but the material editor was open so this might be another place to look.

2015-04-01, 22:06:28
Reply #17

iMotion

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Guys. I just checked the next: Max crashes when saving bitmap in PS - that thing we all already know. But I thought it only crashes when bitmap is uploaded to slot (Diffuse etc.). I tried to clear slot, to make no connection between PS & 3dsmax. Well, even without texture in slot max crashes anyway immediately after saving in photoshop. Thats the way it is ... ((
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2015-04-01, 23:20:02
Reply #18

romullus

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I was working with some textures which were used in opened max scene in photoshop and successfuly saved them several times. Got a crash when renamed one of textures in windows explorer. All that time max wasn't rendering and slate material editor was opened.

Minidumps: 1427922891_Bitmap_rename_crash.7z
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2015-04-20, 19:12:56
Reply #19

romullus

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One more instance of similar crash. This time i deleted hdr file in explorer and max immediatelly crashed. Texmap containing that file was assigned to one of enviromental overrides, which was turned off at the moment. Max wasn't rendering. SME windew was opened, but this particular texmap wasn't in any window.
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2015-05-05, 07:07:53
Reply #20

Christa Noel

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it happen to me a couple times, It can't be reproduced constantly. modify or delete a picture that is assigned to some material texmap, which turned off at the moment.
and this: open the scene > start IR or render > stop IR or render > modifiy some image outside the max > crash immediately. modify a bitmap without close the max is a need for me, I think it is a bit annoying isn't it? :)

2015-05-06, 11:18:24
Reply #21

Luke_Wilkins_3d

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I get this problem too, it's getting ridiculous now. What is this? A render engine or what. People need to update their textures without silly problems like.... LOSING YOUR WHOLE DAMN PROGRESS.

It happened to me NOT in interactive mode, just plain old ordinary mode. I have a corona sun + sky set up, everything set up. I am using Substance Painter to export TARGA textures that update when I hit export. So they update and then I need a nice smooth update of that texture in my 3ds max viewport.

Sort it out. Paid for this crap.

2015-05-06, 12:22:03
Reply #22

Ondra

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For now, you should be able to prevent crashes by rendering with "Lock 3ds max during rendering" on in system settings. I will see if I can sort this out somehow.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-06, 12:24:54
Reply #23

romullus

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No need for this angry attitude. It is registered as a bug and surely will be fixed eventually. You have to understand that small dev team cannot fix all issues at once. Give them some time and give some respect too.

For now, you should be able to prevent crashes by rendering with "Lock 3ds max during rendering" on in system settings. I will see if I can sort this out somehow.

For me it's mostly happening when not rendering. Not sure if lock 3ds max will help, but i will give it a try.
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2015-05-06, 12:39:52
Reply #24

CiroC

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The same thing happened with me a couple of times yesterday. To be more precise, with me the problem happens when I select the node to reload the texture. Today it seems fine :\ When it happens, there is anything I can do to provide more info??

2015-05-07, 12:53:56
Reply #25

Christa Noel

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You have to understand that small dev team cannot fix all issues at once. Give them some time and give some respect too.
big agree.

2015-05-11, 10:14:48
Reply #26

romullus

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For now, you should be able to prevent crashes by rendering with "Lock 3ds max during rendering" on in system settings. I will see if I can sort this out somehow.
For me it's mostly happening when not rendering. Not sure if lock 3ds max will help, but i will give it a try.

Just tried it and it's not helping. Max still crashes as soon as texture is saved in ps.
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2015-05-11, 11:07:16
Reply #27

Ondra

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do I have minidump of this problem? If not, please share one ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-11, 11:50:17
Reply #28

romullus

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Hmmm, there are multiple minidumps in this topic already (posts 9, 18, 19). Or do you want minidump for specific event?
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2015-05-11, 19:16:56
Reply #29

Ondra

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I think I was unable to read those. It would be best to get minidump from some non-design version with latest servicepack installed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)