Author Topic: Rounded Corners on Sub Object Level "elements"  (Read 3279 times)

2015-03-19, 13:13:31

johan belmans

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Hi
I would like to see if the materiel option "round corners" can have an extra feature which will work on sub object Level "Elements".

2015-03-19, 15:12:11
Reply #1

maru

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I don't understand this. It should work on all edges.
Marcin Miodek | chaos-corona.com
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2015-03-19, 15:39:38
Reply #2

agentdark45

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I think it's so that it can pick out edge detail between elements within an object, for example to create a chamfer where two boxes meet flush. I could be wrong though...
Vray who?

2015-03-19, 16:23:00
Reply #3

johan belmans

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In the meanwhile I have a rendered example. Here you see that it is not rendering on all the edges.

2015-03-20, 13:30:36
Reply #4

maru

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You mean you would like it to work in such situations?
Marcin Miodek | chaos-corona.com
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2015-03-20, 14:39:37
Reply #5

johan belmans

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@Maru: What I would like to see is that in your example "round 2" the edges in the middle would have round corners aswell.

2015-07-05, 19:31:38
Reply #6

Ondra

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this is not feasible with rounded edges option, as there are no actual edges to round. That being said, it would be possible for example to add bump support to wire map...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)