Author Topic: alieneye`s render tests  (Read 27899 times)

2012-09-20, 09:30:33
Reply #30

Ocram

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Hi Alieneye,
very nice images and shaders!


2012-09-20, 09:32:34
Reply #31

Javadevil

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I love the statue, really nice !

2012-09-20, 09:54:50
Reply #32

Ludvik Koutny

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Glossy refractions should not take over an hour, especially not in such a simple scene. Log it as a bug - "Glossy refractions take ages to render" ;)

2012-09-20, 10:37:16
Reply #33

mjkl

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nice test renders :)
CPU: i7 860 2,8Ghz

2012-09-20, 11:14:10
Reply #34

ondrike

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i´m sure this gonna be best render engine ever !! fuck you Vray
Corona brought joy to sad world of 3Ds Max :)

2012-09-20, 14:28:08
Reply #35

michaltimko

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i´m sure this gonna be best render engine ever !! fuck you Vray

Vray is pretty neat, but probably not for all.
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-09-23, 21:27:26
Reply #36

alieneye

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2012-09-29, 13:33:08
Reply #37

Tom Zamorin

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very cool renders! lights, materials, details, time )

2012-10-05, 14:52:22
Reply #38

alieneye

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click to hires




2012-10-05, 14:55:48
Reply #39

Tom Zamorin

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2012-10-05, 15:41:50
Reply #40

Ludvik Koutny

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Bit noisy... what was PT (GI) samples setting? :)

2012-10-05, 16:07:20
Reply #41

alieneye

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default,  because i don`t know how it works ;)

2012-10-05, 16:24:37
Reply #42

Ludvik Koutny

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default,  because i don`t know how it works ;)

Lower PT samples mean more sampling will be devoted to AA, and aside from clearing edges, AA also clears DoF and motion blur, so the more significant portion of your images is blurred by DoF/Motion blur, the less GI samples you should use to devote more processing power into these effects.

On the other side, in situation where you don't use any of these effects, or use them in very subtle way, and the situation demands lot of GI sampling (rooms with small entrances where light comes through), you might actually want to increase PT samples.

Think of it as a priority defining value. Smaller number means AA+DoF+MB has priority, larger number means GI, light bouncing and refractions have priority and value of 16 being a good starting point.

In such a blurry scene like you render here, try 2-4 PT samples... ;)

2012-10-05, 23:30:29
Reply #43

alieneye

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thank you!
i`ll try different settings

2013-02-21, 20:03:26
Reply #44

alieneye

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Hi, guys!

I made the compilation of the our recent project. There was a bunch of spots (around 30) for Pantene Latin America:
artworks in different languages, different cameras and product compositions.

Everything was rendered in Corona alpha v.3, render time for 1080p frames was around 20mins for gold and 60mins for textured shots on i7 950
(actually, image was clean at 20 mins, except the translucent plastic parts). Corona DoF was used as well.

Thanks Keymaster and Rawalanche!

see below for movie and hi-res still frames.

https://dl.dropbox.com/u/13722035/2post/corona/pantene_out.mp4

« Last Edit: 2013-02-21, 21:40:56 by alieneye »