Author Topic: Stop button doesn't work right.  (Read 4522 times)

2013-04-07, 00:00:24

Maynard

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Pressing the stop button causes the frame buffer to clear and the render button to reactivate. It doesn't matter how many times I press the stop button either. The only way to get it to stop is to hit the cancel button in the rendering popup, at which point the frame buffer clears and then the stop and render buttons alternate back and forth for about six seconds before actually stopping permanently. I'm using the default settings as I just installed Corona Alpha 4 fwiw. Closing Max 2013 and opening it again doesn't solve this problem either, so there is no way to get a usable render unfortunately.

2013-04-07, 13:06:08
Reply #1

Maynard

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Update: I tried setting the time limit to 10 seconds. When the countdown completes, the frame buffer is automatically cleared and it starts rendering from scratch all over again in an infinite loop. I also timed how long it takes to finally stop when pressing cancel; it's 11 seconds, meaning that is how long I have to wait each time I want to stop the render so I can tweak some settings.

I created a new scene with just a cube and nothing else which works fine, so it must be something specific with the test scene I was using. All that's in it is a long trench 8 meters wide, 6 meters tall, and 5 kilometers long. The side walls have the greeble modifier applied and there is a corona sun and target camera in this scene as well. Oh and one basic corona material applied to it all. Total polycount is 894,542 quads.

2013-04-07, 13:31:39
Reply #2

Ondra

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this is really weird, can you post a sample scene? Maybe it is some less-used settings in 3dsmax regarding sequence rendering
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-07, 14:47:12
Reply #3

Maynard

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I figured out what it was. I created a new scene with Corona defaults and merged one object at a time from the "broken" scene, test rendering in between each import. Everything worked fine until I imported the target camera, which broke the stop button. So I deleted this camera and the stop button worked properly again. I then added a brand new target camera to the scene and stop broke once again, so this should be reproducable for other users (3ds Max 2013 x64 with product updates 1 thru 6).

Edit: Free camera does it too.
« Last Edit: 2013-04-07, 14:52:01 by Maynard »

2013-04-07, 18:06:49
Reply #4

Ondra

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Ordinary camera works for me, please post some scene and Corona version
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-08, 18:26:03
Reply #5

Maynard

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As stated in my first post, I'm using Corona Alpha 4 with 3ds Max 2013 x64 PU 1 thru 6. When I woke up today, the first thing I did was more tests. On a hunch I decided to delete my maxstart.max file and create a new scene from scratch based on what I knew for a fact caused this bug. I thought I had more of it figured out when the bug didn't happen and was all happy, but then I opened my problem scene from yesterday that was being affected and the bug didn't happen. Nothing has changed since yesterday (eg: no reboots or settings changed), yet for some reason I cannot get this bug to happen at all today. It magically fixed itself overnight and I'm at a total loss as to how that happened. All I can do is thank you for the great renderer and apologize for wasting your time. :-/

2013-04-08, 18:33:48
Reply #6

Polymax

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All right, because the Corona - it's a magic!!! White magic ;)
Corona - the best rendering solution!

2013-04-09, 15:19:38
Reply #7

Maynard

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All right, because the Corona - it's a magic!!! White magic ;)
Or the gremlin living in my PC slipped up and electrocuted itself. :)