Author Topic: Multytile UV setup  (Read 1891 times)

2015-03-09, 10:22:30

jp3d81

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Hi,
i have a scene with a multytile uv setup.  Which rendered fine in the alpha version.
In cornona v1 i get some strange render results.

2015-03-09, 10:36:17
Reply #1

maru

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Hi, are you using normal maps here? The way they are handled has changed:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501663

If not, can you show material setup?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-03-09, 10:41:51
Reply #2

jp3d81

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Right:) it was the gamma settings in the normalsmap input.
Didn“t expect to change any material settings, when i switched to v01.
Thanks!