Author Topic: Rendering glint paper  (Read 3640 times)

2015-03-06, 17:16:03

romullus

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Found interesting paper about rendering glint: http://www.eecs.berkeley.edu/~lingqi/publications/paper_glints.pdf

Woul like to see such feature in Corona one day.
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2015-03-06, 23:52:23
Reply #1

Juraj

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Being able to use detailed normal map with micro-detail would be really cool. The results in that paper look really great.
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2015-03-07, 00:10:07
Reply #2

racoonart

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Don't understand a thing but looks good :)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-03-08, 03:58:11
Reply #3

borisquezadaa

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The firt question that arises was... does it work for animation?... And i found this video that explains it indeed does.
http://subtletv.com/baaaKmr/Siggraph_2014_Rendering_Glints_on_High-Resolution_Normal-Mapped_Specular_Surfac

Also pretty clever approach.
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2015-03-08, 12:59:20
Reply #4

agentdark45

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The car paint example in the video looks incredible!
Vray who?