I couldn't find the ColorMap realtime settings like in 3dsmax, i imagined it was because C4D already has the filter tab on the Picture viewer wich does the same thing, however when i place a coronasun on my scene the filter reacts diferently. Everything is normal till i click the stop rendering button. The image becomes darker and weird. This only happens with a CoronaSun or a CoronaSky, if i place a Coronalight only the filter behaves normally and doesn't change to this darker image.
Pictures below to demonstrate this.
Simple render with basic textures, only with some color and default corona sky and sun, nothing else changed
Picture 1 is render as default, 2 is with filter on only with less exposure, 3 is when i stop the render with filter still on.
Anyone knows why this is happening?
Update: It seems this happens when the scene is way to bright, when i reduced the sky multiplier and sun intensity the filter doesn't change the image when i stop the render, however with C4D render engines, standard or physical this doesnt happen even if its way to bright.
I just started using C4D+ Corona so i don't know if i messed up on something (most probably eheh) and it's working as intended or it's a bug.
Whatever it is, i can now manage the filter properly this way.