Author Topic: Ray switcher Texmap error  (Read 3346 times)

2015-03-05, 12:25:56

iainbanks

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Hey, am experimenting with the 'Ray switcher texmap' and seem to be having some problems.

Attached is a simple render of a sphere with corona sky in the GI slot, and a 360 panorama as the reflection slot. Pretty sure its not supposed to look like that.

Iain 

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2015-03-05, 12:30:22
Reply #1

maru

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Hey, I think you mistook RaySwitch for reflection/refraction overrides.

If you want one map to be visible in glass material's reflection and another one in its refraction, use overrides either in Environment tab or in material:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501978
(see bottom of the page)
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2015-03-05, 12:40:37
Reply #2

iainbanks

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Hey thanks for the reply, i could use the environment overrides yes but should the ray switcher not act in the same way when used in the environment slot?
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2015-03-05, 12:54:37
Reply #3

romullus

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Hey, since CoronaRaySwitch texmap doesn't has hes own texture coordinates and you didn't assigned any map to refract and direct slots, you should expect unexpected results when assign it as enviroment :] But this is just my guess. It could be a bug as well.
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2015-03-05, 12:59:03
Reply #4

maru

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It is simply not meant for such use, at least in current version.
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2015-03-05, 13:21:45
Reply #5

Ondra

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hi,
it is basically as Maru said. Rayswitch mtl is not intended to work in environment slot just because there are already override controls present in the render settings UI - it would clash if both sets of override worked.
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2015-03-05, 13:45:58
Reply #6

iainbanks

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Thanks guys, good to know.
Iain Banks
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