Author Topic: difference in renders from v.1 and A7.2  (Read 14801 times)

2015-02-26, 15:23:20

StephenMF

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Does anyone know why i am getting different results from the latest release, compared to older versions of Corona:.
Look below:
The top image is the original correct image.
The bottom is the new "too dark" image from V1

Any help is much appreciated.
Thanks.
Stephen

2015-02-26, 15:27:06
Reply #1

maru

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To me this looks like the background (environment) is missing in the second picture. Here is a similar thread: https://forum.corona-renderer.com/index.php/topic,7177.0/topicseen.html
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-26, 15:32:07
Reply #2

romullus

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Did you touch gamma settings in older version?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-26, 15:42:50
Reply #3

Monster0605

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I think that is one Gamma Problem.

2015-02-26, 15:44:57
Reply #4

racoonart

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The lower one is definitely missing gamma. Maybe your 3dsmax gamma settings are turned off or you saved the image with gamma 1.0
Any sufficiently advanced bug is indistinguishable from a feature.

2015-02-26, 16:02:01
Reply #5

StephenMF

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Your comments made me review the scene and i think i found the problem.
At my home computer (newest render) the scene would report a missing file:
"C:\Program Files\Autodesk\Mudbox 2015\textures\Lightprobes\horizon.exr"

I just ignored that, because I never added this file to the render (I think) and I am guessing that is the problem.
I will confirm when I get home later today.

Thanks
MyOwnFault-Stephen

2015-02-26, 20:05:50
Reply #6

StephenMF

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OK back.
The missing texture was not the problem.
The missing texture was part of a hidden human-size-template from mudbox.
It is now removed.

Customize / preferences / Gamma and LUT are the same on the two computers!?!? (anywhere else i need to look?

There should be no other interfeering bg/environment isssues, they are both the same.

Any other ideas?
NotMyFault-Stephen :-)

2015-02-26, 21:02:22
Reply #7

Thom Coffee

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If you use vray camera, change it to default 3dsmax camera and see if the problem still exists.

2015-02-26, 21:07:14
Reply #8

maru

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If you are using a bitmap as background (or enviro or light or whatever), check what is the gamma setting in the window where you are loading the file. I mean this place:
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-26, 22:01:38
Reply #9

StephenMF

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Some more info here.
I have been rendering this image from two computers, both had A7.2
Without changing anything in the scene, only upgrading to V1.0 this happened.

I am using a normal camera...
I have not installed v-ray
I am not using an image input for light, bg or anything (gamma).
For BG I am just using the RGB color 0,3,7 (very dark blue) I realize that this dark blue is amplified (or something) in the correct/original image, but not sure how???


Stephen

2015-02-26, 22:07:49
Reply #10

StephenMF

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Maybe there is another clue in the preview of my two material editors?

Can it be windows color management or something?

Stephen

2015-02-26, 22:17:22
Reply #11

racoonart

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The right one definitely does not have gamma correction enabled.

[Edit] Make sure the 2 checkboxes on the right are also enabled (affect color selectors and affect Material editor)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-02-26, 22:22:09
Reply #12

StephenMF

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Here the two windows are together.
Front one, is the bad render.
Back one is the correct render.

2015-02-26, 22:33:20
Reply #13

racoonart

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I'm surprised A7 did not render it like 1.0 . The new one in 1.0 is behaving correctly, cause gamma correction is off, the older one is technically "wrong". What happens if you activate gamma correction in 1.0 ?
Any sufficiently advanced bug is indistinguishable from a feature.

2015-02-26, 22:36:27
Reply #14

StephenMF

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I can enable it, but not sure what the value should be... Have played around with it before i posted first.
It gets almost right. BG color is much more "correct" but sails that are self illuminated a bit are way off... too saturated.

I'll keep playing around with it.