Author Topic: What's the difference?  (Read 4971 times)

2015-02-26, 14:53:02

monah62rus

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Я рендерил в А6 и В Новой версии 1.0, но разницы в приросте качества и скорости я не увидел.
Предлогаю картинки рендера.
Сверху А6,  снизу Corona 1.0

I render to the A6 and the new version 1.0, but the difference in the growth of the quality and speed I have not seen.
Suggest to render images.
A6 top, bottom Corona 1.0


2015-02-26, 15:02:51
Reply #1

maru

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The speed or quality improvements obviously won't be noticeable in all kinds of scenes. See these pages for comparisons:
https://corona-renderer.com/blog/corona-renderer-1-3ds-max-release/
https://corona-renderer.com/features/speed/
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-26, 15:09:48
Reply #2

monah62rus

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В моем случае получается что нет смысла рендерить подобную сцену в более новой версии?
В чем я тогда выигрываю купив Corona 1.0 ?
In my case, it turns out that it makes no sense to render such a scene in a newer version?
What if I win bought Corona 1.0?

2015-02-26, 15:24:04
Reply #3

maru

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Software is improved in many other aspects than just rendering speed. Moreover, you could experience huge speed/quality difference in other kinds of scenes.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-26, 16:13:00
Reply #4

jetcrow

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there is a big difference to work with complex scenes. 1.0 looks loke 10 times faster in parsing. secondary GI calculates faster too. And as i understand in 7.2 there was a big difference between PT and HD in noise level. Now they are closer and mostly similar. Tested on animation.

2015-02-26, 16:26:25
Reply #5

monah62rus

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Но я не работаю с анимацией, только дизайн интерьеров..., буду еще тестировать пока есть время.
But I do not work with animation, interior design ... only, I will still have time to test yet.

2015-02-26, 16:55:47
Reply #6

johan belmans

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Have you tried interactive rendering?
It could be usefull with every scene.

2015-02-26, 17:17:43
Reply #7

gk

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If you for example wanted to give your floor planks some slight color and/or other variation, you would be better off with something newer than A6.
You see, we got a new map that works realy well for those scenarios.

Attached a displaced plane with 1 million trees and only 3 variations mixed.
You would have to find a different route to accomplish this with A6 I belive.


2015-02-26, 17:28:06
Reply #8

agentdark45

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I can't quite figure out what's going on in the picture above. Looks useful!
Vray who?

2015-02-26, 18:30:08
Reply #9

gk

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It is a simple illustration with the multimap being the long one in the middle.
You attach variations of the same input, read from left to right. ( see Colorcorrection nodes 3 of them making 3 different inputs to the new map )
This map has several modes, one is instance, which automaticly takes 1 scene object with this shader model on and produce a vast amount of color differentiation over all instances.

Everything that is replicatable in a scene physically needs this new map in one way or another.