Author Topic: [Solved] Bump affects "other" Shader in Blendmaterial  (Read 1855 times)

2015-02-22, 04:56:48

siadebisi

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Hi :)
I just noticed that the Bump- Command (and maybe other "Layers") affect the "other" Material in a Blendmaterial whereas the Diffuse- Slot is "splitted" fine. To show you an example I put a Checker- Map on a Wall witz Dirt Details. The Dirt is seperated, the Bump (little "waves") can be seen on the concrete Wall.
Greedz :)
« Last Edit: 2015-02-22, 19:43:04 by siadebisi »

2015-02-22, 09:53:00
Reply #1

romullus

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  • Let's move this topic, shall we?
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This is fixed in latest builds and will be available in Corona V1.0.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-22, 19:42:37
Reply #2

siadebisi

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Great ;) I think i will be one of the first customers ;) I´m already waiting for the release :D It´s so great to render without concerning about unnecessary render settings ;)