Author Topic: Shifted Distributed render  (Read 4426 times)

2015-02-13, 10:32:48

lius86

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Hi everyone,

I was trying the Corona DR, and i got a really weird result!

Basically the final output , beauty pass and all the elements, were kind of shifted 2-3 pixel above each other.

Is it a known problem?Any way on how to solve? Turning off the DR was rendering fine.

Thanks

2015-02-13, 10:40:55
Reply #1

Ondra

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I have not encountered that, can you share the scene? https://corona-renderer.com/upload/
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-13, 11:31:20
Reply #2

maru

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Did you use vray camera with shift feature?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-02-13, 17:50:17
Reply #3

lius86

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Hi guys,

these are the camera settings, i just noticed that there was a bit of camera shift on the vray camera, i am going to have a try without it and see if it works.

2015-02-16, 11:04:47
Reply #4

lius86

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problem solved removing camera's vertical shift.

2015-02-16, 14:39:03
Reply #5

tolgahan

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yep this is correct solution.I have got a same problem.if I have  reset to camera shift how we do fix to camera shift??
Imagination is more important than knowlege

2015-02-17, 10:53:13
Reply #6

lius86

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yep this is correct solution.I have got a same problem.if I have  reset to camera shift how we do fix to camera shift??

i removed the vertical shift, and just move a bit the camera, can you not do like this?

2015-02-17, 11:17:08
Reply #7

tolgahan

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yep this is correct solution.I have got a same problem.if I have  reset to camera shift how we do fix to camera shift??

i removed the vertical shift, and just move a bit the camera, can you not do like this?

I never had any problems after installing Corona 1.0.No problem anymore camera shifting :)


Imagination is more important than knowlege