Hi all,
while distributing render, slower PC render less passes than faster PC in the same amount of time and that's fair enough.
The problem is that creates more grainy areas (horizontal strips) while faster PC keep cleaning other areas.
I tried to put a pass limit in the "Progressive rendering" menu but the rendering process stops as soon as the main PC reaches that amount, leaving slower PC with less passes and more grainy areas.
Is it possible to add an option that stops all PC at a certain number of passes (more consistent renders).
Thanks!
Giulio