Author Topic: Fireflies on rounded corners (Tessellated mesh and up'd corner samples to 25)  (Read 3977 times)

2015-02-10, 19:12:04

3dwannab

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See image of asset I'm working on. I can't see anyone else reporting this issue. I did see one thread but it's marked as inactive. Found: https://forum.corona-renderer.com/index.php/topic,2619.msg19883.html#msg19883

This issue becomes more troublesome the closer you get to the objects corners. I can send a max file to https://corona-renderer.com/upload/ for a test scene. The reflection pass is where the trouble lies.

BTW What is the preferred maximum for the samples for round corners?

2015-02-10, 20:54:55
Reply #1

romullus

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I'm avoiding to use rounded corner feature on materials with high specularity, because it's really hard to get rid of fireflies otherwise.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-02-10, 23:04:42
Reply #2

3dwannab

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Albedo is at 186RGB at those corners. Kinda strange this is happening.

I'll go with your method. Thanks.

2015-02-13, 20:37:29
Reply #3

Ondra

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Do you still think there is a bug? Rounded corners will be probably always very noisy for highly specular materials, because of the way they are computed.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-16, 22:49:32
Reply #4

3dwannab

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No, just a bug with the rounded corners on highly specular mats regardless of the amount of samples used. I have tried 99 in my testing with tessilated mesh and still got issues. Do you want this scene to test with?

2015-02-16, 22:52:20
Reply #5

Ondra

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no... this is just limitation of the rounded corners method used - it produces noisy normals, that will cause problems with mirror materials.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-16, 22:54:35
Reply #6

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-17, 21:49:53
Reply #7

3dwannab

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Thanks for clarifying this. Thank goodness for the chamfer modifier :]