Author Topic: Eye animation  (Read 5173 times)

2015-02-10, 10:01:42

akurra

  • Active Users
  • **
  • Posts: 11
    • View Profile
Hi,

this is my second animation with Corona. Render is a bit rough on the edges. I've tried it with Modo and SI+Arnold and finally chosen Corona due to speed. The geometry is quite heavy in this one.
I used neatvideo to get rid of grain. Blackmagic Fusion free version for comp & particles. There is some flickering in the shadows. I guess I could get rid of it if I did the compositing more carefully.
It was inspired by Suren Manvelyan photos, and looks a bit like Cosmos title animation, but I've started it long before the series hit the tv screen.


Cheers,
Piotr

« Last Edit: 2015-02-10, 10:06:58 by akurra »

2015-02-10, 12:05:01
Reply #1

form

  • Active Users
  • **
  • Posts: 70
    • View Profile
    • Plus Form
fantastic!

2015-02-11, 20:43:34
Reply #2

aTanguay

  • Active Users
  • **
  • Posts: 44
    • View Profile
Super cool!

2015-02-12, 05:49:44
Reply #3

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
sorry for dumb question, what is that? is that microscopic view inside the human eyes?
btw, awesome animation. that must be very complex object modelling.

2015-02-12, 18:16:27
Reply #4

Tetsuoo

  • Active Users
  • **
  • Posts: 33
    • View Profile
wow this is crazy !!

2015-02-12, 19:34:09
Reply #5

patilrahul1988

  • Active Users
  • **
  • Posts: 5
    • View Profile
awesome work :)

2015-02-14, 11:47:36
Reply #6

akurra

  • Active Users
  • **
  • Posts: 11
    • View Profile
noel20: I saw photos by Suren Manlevyan on the web ( https://www.google.pl/search?q=Suren+Manvelyan ) and thought that eye structures are just like some wonderful sci-fi landscape. Then I though it would be wonderful to fly above such a landscape.
The animation didn't turn out as I expected mainly due to the fact, that I took a bad approach: the eye should be modeled from fragments, not as a whole, as it needs a very dense geometry to represent all the nuances of it's structure. And perhaps some procedural modelling.
Nevertheless, I decided to render the created model.
« Last Edit: 2015-02-15, 16:51:18 by akurra »

2015-02-14, 11:58:07
Reply #7

Dollmaker

  • Active Users
  • **
  • Posts: 168
    • View Profile
I think you did an awesome job here..