Hi Jacinto, if you run out of memory and the crash is not related to displacement, try devel/debug, you have the low memory option in Ray tracing core, embree this LOW MEMORY, the other solution is the old Proxy resolution in bitmap performance.
I think that the dynamical unloading and loading is already a requested feature, and as far as I understand, proxy won't help you that much.
We are running 64 GB on every Workstation or farm and 128 on new ones because of our addiction to this engine...
Keep the good worh with Souto!