Author Topic: Incorrect geometry mapping for cebas ThinkingParticles on 3dsmax  (Read 2407 times)

2015-02-07, 12:35:00

soulkoder

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Corona version : Alpha 7.2
3dsmax : 2012 - 64bit with service packs
Cebas Thinking Particles plugin version : 4.0
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The error occurs when rendering any geometry coming from the Thinking Particles system.
The geometry doesn't have any maps, just solid colors for the faces without any maps.

in 3dsmax scanline renderer, this error doesn't occur.



here is the correct output with scanline renderer, one face has the ID 1 and it has a texture map.
the other faces have the ID 2 and they have the red color.


Still correct with scanline renderer.



Now with Corona, the face which has the ID 1 will show as RED !
the other 5 faces which have the ID 2 will show with another bluish color which I don't know where it came from.

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Corona gives correct results if the Cube doesn't have a multi/sub material.





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Scenes : https://www.dropbox.com/s/wv2aii8168dmjeb/Corona_TP_BUG.rar



2015-06-04, 13:09:34
Reply #1

Ludvik Koutny

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