Author Topic: Thin-Film look  (Read 2691 times)

2015-02-03, 17:04:35

designbarros

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Hello corona users,
http://blog.maxwellrender.com/tips/pushing-the-limits-of-realism-of-materials/

i'm tried to get those results in my plastic, rubber shaders.
Anyone know how to do this on corona render?
I'm use a7.2 version, and i dont have daily builds.

Thank you guys, sorry for my bad english.


2015-02-03, 18:11:29
Reply #1

Juraj

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Unless you need interference effect (think of CD/DVD surface, that crazy rainbow), you can get the same effect (colored/additional) highlight  as in the article from blended coat layer via fresnel (using fallof) mask.

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2015-02-09, 01:12:01
Reply #2

Juraj

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Looks like Vlado was able to code this in spare time:

http://forums.chaosgroup.com/showthread.php?81466-Thin-film-OSL-shader&p=643317#post643317

Based on this paper: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/thin-film-interference-for-computer-graphics-r2962

Anyway, the paper clearly states there is only narrow range (of film thickness) when interference happens, outside of it, it's regular fresnel reflection.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!