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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
distributed rendering problem
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Topic: distributed rendering problem (Read 2979 times)
2015-02-02, 22:35:14
krimson
Active Users
Posts: 34
distributed rendering problem
The moment when my renderslave updates my workstation while distributed rendering it gives a sort of washed out part.
Anyone had this problem? Anyone knows how to solve this?
Before i never had this problem.
kind regards.
Screenshot and rendering:
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2015-02-02, 23:54:55
Reply #1
krimson
Active Users
Posts: 34
Re: distributed rendering problem
there seems to be a gammacorrection problem.
screenshot:
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2015-02-03, 20:20:04
Reply #2
krimson
Active Users
Posts: 34
Re: distributed rendering problem
solved: my texture path configuration wasn't configured correctly on my renderslave
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2015-02-04, 10:06:22
Reply #3
maru
Corona Team
Active Users
Posts: 13668
Marcin
Re: distributed rendering problem
This means that the texture wasn't loaded and the object was rendering white on that slave?
How exactly did you correct the texture path (what did you do to fix it)?
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-02-04, 11:35:27
Reply #4
krimson
Active Users
Posts: 34
Re: distributed rendering problem
Maru,
I've configured the external userpaths in 3dsmax on my renderslave.
So i just added the directory of the missing texture into my userpath.
Kind regards
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2015-02-04, 12:22:28
Reply #5
maru
Corona Team
Active Users
Posts: 13668
Marcin
Re: distributed rendering problem
Thanks, this may be very helpful.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
distributed rendering problem