Author Topic: Problem import material form corona render library  (Read 5024 times)

2015-02-01, 13:26:20

xplicit78

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hi guys, maybe a silly question but i just can´t find out a way on how to import materials into 3ds max wich i downloaded from the corona material library. every download comes with a 3ds max scene file but how can i get them to work in 3ds max? i tought it should be a .mat file to import it and use it as material? I somehow managed it a few times but i can´t get it anymore... wich steps do i have to follow to manage this materialimport thing correctly? any help would by greatly appreciated!!

2015-02-02, 19:07:50
Reply #1

pixteur

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I'm a new max user, mostly a MODO and maya guy so I don't know if I can help. I think you'll have to open up each max scene and save out a .mat file or put them all into 1 .mat file. You'll probably want to organize your folder hierarchy and map paths ahead of time. Experienced max users, is this the correct workflow?

2015-02-02, 19:33:06
Reply #2

romullus

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  • Let's move this topic, shall we?
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I'm a new max user, mostly a MODO and maya guy so I don't know if I can help. I think you'll have to open up each max scene and save out a .mat file or put them all into 1 .mat file. You'll probably want to organize your folder hierarchy and map paths ahead of time. Experienced max users, is this the correct workflow?

This isn't necessary, one can import materials directly from max files. In Import Material Library dialog change type of files to .max and pick needed max file.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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