Author Topic: conversion from CoronaScatter to mesh is slow  (Read 1912 times)

2015-01-22, 13:19:03

cecofuli

  • Active Users
  • **
  • Posts: 1578
    • View Profile
    • www.francescolegrenzi.com
The conversion from CoronaScatter to mesh is very slow! In Multiscatter is instant.
Ok, Multiscatter collaps all the proxy in one big mesh, but, with 200 spheres (32 segments) with my I7 970 4.0 Ghz, CoronaScatter takes 30 seconds!

2015-01-22, 13:33:48
Reply #1

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
The conversion from CoronaScatter to mesh is very slow! In Multiscatter is instant.
Ok, Multiscatter collaps all the proxy in one big mesh, but, with 200 spheres (32 segments) with my I7 970 4.0 Ghz, CoronaScatter takes 30 seconds!
I know why this happens. If you watch closely you can see that the modify panel is starting to flicker as soon as you click the convert button. This will happen 200 times... 1 for each of the 200 objects. It's a common thing in maxscript to switch to the create panel when you do anything scene related.
When you run these 2 lines of code (while the scatter object is selected), it is instant:
Code: [Select]
max create mode
CScatter.convertToGeometry $ 0

I would log it as a bug.

[Edit: Splitted and moved to bug reports]
« Last Edit: 2015-01-22, 20:46:12 by DeadClown »
Any sufficiently advanced bug is indistinguishable from a feature.

2015-01-22, 13:49:53
Reply #2

cecofuli

  • Active Users
  • **
  • Posts: 1578
    • View Profile
    • www.francescolegrenzi.com

2015-02-01, 00:24:52
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
implemented in corona... I just love 3dsmax...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)