I'm going to drop this post here... and back away slowly.
As recently saw in a featured post here.
Material setup is a colored reflective material with some glossines in a ablend with highly reflective only material using fresnel fallof.
I noticed if you stop rendering after clearing up noise it came up as a nice "flakes" carpaint material so... i'm wondering.
Can these concept be an idea to create flakes carpaint material?... meaning a spinner that controls the amount of final noise and size of it (and even color variation) in glossines for a material for use as flakes?. Maybe the noise can be usefull to something at last.
So lets say... for this material i dont want the noise in reflections go away cause i intend to use that as flakes covered by a layer of a more reflective material that sort of mask out those noise to pass as some kind of "glitter", and of course the ability to randomly assign a random color variation to that noise...
It can be that hard cause all are there already, and by default the gloss noise always stays longer than the rest.
Just wondering.
Check image 1 stoped has some noise flakes "cool"
image 2 fully render time... noise cleared up. "not so cool"