Author Topic: Bottle Condensation Study Case  (Read 2700 times)

2015-01-16, 13:12:19

marioteodoru

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Hello.
I'm working on this situation of drops over bottle. I have a liquid geometry, slightly intersecting a full thickness bottle. On top of the bottle, i have a shell geometry, mapped with a bump map for condensation. On top of that i have full closed  water drops. In some places the shell geometry intersects the bottle geometry, but it doesn't seem to be very much of a problem.

I want to ask, if anyone will be kind enough to share, how should the drops be placed and modeled.

Should the drops be closed geometry, or they should have their bottom part cut?
Should the drops intersect the condensation, the bottle, both or none maybe?

« Last Edit: 2015-01-16, 13:16:18 by marioteodoru »

2015-01-16, 15:31:19
Reply #1

borisquezadaa

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Well, asuming the small drops are instances you could try to edit the pivot point of one and set it a little higher, UNLESS it affects also the bigger ones.
I usually use a half sphere turbosmoothed and sligtly deformed for the task.
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2015-01-16, 18:19:01
Reply #2

maru

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Water drops should be solid (capped) like any other refractive object.

All refractive things should slightly intersect with whatever is underneath them to have a "sticked" effect (like liquid inside of glass) or else they would seem away from the surface.
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2015-01-19, 15:22:39
Reply #3

marioteodoru

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Thank you guys for your advice. I'm still struggling with the thing. Which shouldn't  be a problem if corona would implement something like this!

http://blog.irayrender.com/post/17763515875/refraction-and-ior-stacks

How about it devs? Can it be done ? I mean it would solve like a looooooooooot of headaches.