Author Topic: Interactive rendering subsampling  (Read 3286 times)

2015-01-15, 00:05:41

Ludvik Koutny

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IR is still terribly slow in some shading-heavy scenes in terms of navigation in scene, compared to VrayRT or Octane. It takes quite a while for entire screen to redraw even at very small resolutions, so one can not fluidly navigate scene to pick view angle. It works well for teapots (or cars) on a plane, but breaks when for example navigating inside of a forest scene with many translucent leaves with opacity. One has to wait several seconds after ever view movement to see where camera moved.

2015-01-15, 09:55:34
Reply #1

cecofuli

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2015-09-26, 17:59:32
Reply #2

bastille

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Is there a way to have realtime feedback with the interactiv rendering? I have a dell workstation bi xeon E5 and I have to wait 1or 2 sec between each action.
Thank you
Pierre
studiosezz // Paris
www.studiosezz.com

2017-03-11, 12:39:03
Reply #3

Ondra

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planned for 1.6
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-01, 22:22:46
Reply #4

Ondra

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implemented
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)