Author Topic: Multi/SubObj map  (Read 3114 times)

2015-01-14, 22:53:32

Ludvik Koutny

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A simple map that returns color (mappable) based on polygon's material ID. Attached a reference
« Last Edit: 2015-01-14, 23:44:09 by Rawalanche »

2015-01-14, 23:19:28
Reply #1

johan belmans

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2015-01-15, 10:13:34
Reply #2

romullus

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2015-01-15, 10:27:20
Reply #3

Ludvik Koutny

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Duplicated: https://forum.corona-renderer.com/index.php/topic,4679.0.html

Nope. Multitexture is multiscatter proprietary texture with some of the features overlapping with this map. But not a same thing.

2015-01-15, 10:38:35
Reply #4

romullus

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Quote
Multitexture support, or native Corona MultiTexture map
;]
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2015-01-15, 10:49:58
Reply #5

Ludvik Koutny

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Yes, but it implies it should primarily do what Multiscatter texture does. That's a bit more complex thing to code. I currently need simple map that just switched maps by material IDs for my current project. If i got a simple quick and dirty version fast, i would be a lot happier that getting overly complex piece of crap later on.

2015-01-15, 11:42:43
Reply #6

Ondra

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I will probably add something before 1.0 is out. Now that maps have their own category, number of maps is no longer a rpoblem
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-16, 20:44:06
Reply #7

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)