Author Topic: white spots problem, exterior  (Read 7599 times)

2015-01-13, 15:49:56

visualform

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Hello,

Some time ago I decided to render Vray scene in Corona, exported materials using coronaConverter_v0.22 unfortunately came to me some white dots on the render, but I'm running out of ideas how to get rid of it, thanks for your help.



reflection



close up


2015-01-13, 16:13:17
Reply #1

Ondra

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Is there sun in your scene?

What if you right-click the spots? What values do they have? INF/IND/or finite some number?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-13, 16:34:54
Reply #2

maru

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Is this progressive renderer or bidir/vcm?
Are you using sky+sun or hdr?
Can you show material setup for any of the materials with spots?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-01-13, 16:38:14
Reply #3

borisquezadaa

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Some material with way to high IOR in spec???
What i do with Corona My Corona post of random stuff rendering
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2015-01-16, 00:19:22
Reply #4

visualform

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Hi, sorry for such a late reply, lot of work lately.

So, in this scene is CoronaSun default, under 8 environment CoronaSky multiplier of 0.3, the rest of the default


- right-click the spots looks like this




- this is Progressive rendering


- material of bushes closest to the camera



- Now I am looking for a high IOR


2015-01-16, 01:11:31
Reply #5

Ondra

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ok, then this is not probably render core error. Try disabling sun visibility to reflections, if there is a sun
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-16, 02:10:09
Reply #6

visualform

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Ok, done, but unfortunately now there is no contrast reflections, I added HDRI map (picture on the left) in the environment and dot appeared again, I do not know what to do I have to do to be good in reflections



2015-01-16, 03:28:17
Reply #7

borisquezadaa

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What is the map in the reflection?... also leaves with fresnel IOR 3 is a little too much IMHO. Maybe thats the reason you got that hot pixels.
I blame reflection setting in materials.

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2015-01-16, 08:50:48
Reply #8

maru

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This is probably because of wrong reflectivity. Change vegetation materials to reflection fresnel ior at about 1,3 and glossiness 0,5 and see if it renders better. There are also bright spots on the building, it is probably also too reflective.

If you are using skylight with 0,3 multiplier then you could have turned up exposure to compensate it and as result made sun even stronger. Try with sky and sun multiplier with default values (1).
Marcin Miodek | chaos-corona.com
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