Author Topic: Bathroom - Modo + Corona  (Read 9199 times)

2015-01-09, 13:46:54

leocv

  • Active Users
  • **
  • Posts: 208
    • View Profile
    • My behance portfolio
Hey everyone!

This is my last project done with Modo and Corona.
This time a bathroom inspired by Womorrow.
The workflow is the same that I use on my other projects,
Modo 601 for modeling, UV, texturing.
Corona Renderer for render.

I really like how light in Corona is amazing.
This images have basically no post processing, only a contrast fix in Photoshop.

What you guys think?

C&C are very welcome. :)

Here are the images.














Best,
Leo.

KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2015-01-09, 14:11:30
Reply #1

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
Excellent!.
The white marble i like the most not so the darker one, matter of taste nothing more.
In the first image the glass is like air instead and looses a bit.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2015-01-11, 13:37:34
Reply #2

leocv

  • Active Users
  • **
  • Posts: 208
    • View Profile
    • My behance portfolio
Thanks borisquezadaa.
I tried an option with a white marble but at the end my choice was the dark one. :)
Thank you for the comment.

Best,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2015-01-11, 16:22:10
Reply #3

druwee

  • Active Users
  • **
  • Posts: 40
    • View Profile
Colour ● mood ● lighting and textures are nice light and rich!

Enjoyable set of images.

2015-01-12, 14:20:12
Reply #4

agentdark45

  • Active Users
  • **
  • Posts: 577
    • View Profile
Wow these are incredible!!!

I particularly like the white marble - it almost looks like there is some sub surface scattering going on? Can you share some info on your lighting setup / exposure / light temperatures? Are you using any IES lights or just directional corona lights? Your fluted glass material is also excellent, is it modeled or just bump mapped? Would be great to get a few screenshots of your material setups.

How many passes did these images require to become so noise free? I get a lot of noise in my directional lights even after 100 passes.
Vray who?

2015-01-13, 20:33:49
Reply #5

artmaknev

  • Active Users
  • **
  • Posts: 147
    • View Profile
    • about me
gorgeous sinks, and overall design of the bath inside the floor looks quite unique, well done with the lighting too!

Its always nice to see people using modo, its my fav software, but unfortunately some plugins are not supported so I am using max...but I love the modeling tools in modo, its one of the best I've seen.

2015-01-13, 21:13:48
Reply #6

Edvinas

  • Active Users
  • **
  • Posts: 167
  • CGI artist with architectural background
    • View Profile
    • Bloorise
First of all, very nice colors. I like how yellows and blues merge together in your images.
And I would choose textures more accurately next time, since wooden planks and dark marble is far more convincing that white marble. :)
® Bloorise
Website: https://bloorise.com
Behance: https://behance.com/bloorise
Contact: hello@bloorise.com

2015-01-14, 13:20:27
Reply #7

leocv

  • Active Users
  • **
  • Posts: 208
    • View Profile
    • My behance portfolio
druwee - Thanks man! I´m glad you liked.

artmaknev - Thanks.
I really like Modo, it´s my favorite software too, if we have a Corona plugin for Modo would be awesome. :)

edvisualisation - Thanks! The use of yellow lights and the blue, give a look that I really liked for this image.
I have to agree wth about my textures, I am planning to buy some good textures for future works. Thanks for the tip. :)

agentdark45 -  Thanks you!
The white and dark marble are just simple materials, no SSS.
I put some screenshots for you see, just very basic, this time for both materials I retire the bump, I wanted a clean look for them.
My light setup it´s a Corona sun and Corona Sky, for simulate daylight. The other lights are just Corona lights, I´m using a temperature of 5000kelvins for the yellow lights and 15000kelvins for blue lights.
The glass is modeled, and the glass material is very simple.
For this set of image I let them render around 250-300 passes, the render time was about 1 hour and half, for 1040x1300pixels image.
Here are the screenshots, hope this help. ;)

Thanks all you guys!

Best,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2015-01-14, 15:49:03
Reply #8

agentdark45

  • Active Users
  • **
  • Posts: 577
    • View Profile
Thanks so much for the detailed explanation! I made a very similar fluted glass material using a mapped gradient ramp in the bump slot, but it took ages to clear up so I guess I should just model it next time :)

Are you desaturating the corona sky map and is the sun intensity / size left as default as the daylight in your image is so neutral and diffuse?
Vray who?

2015-01-15, 19:37:43
Reply #9

leocv

  • Active Users
  • **
  • Posts: 208
    • View Profile
    • My behance portfolio
agentdark45 - I´m glad it helped you.
About the Corona sky and sun question, I let them as default.
I really like how lighting in Corona is amazing, simple setup gives you very good results.

Best,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2015-01-15, 22:42:09
Reply #10

PhilippeCV

  • Active Users
  • **
  • Posts: 27
    • View Profile
Your renders look very good! The dark marble I find is not enough glossy/reflective, but the rest is really nice! I also like a lot your white marble, and the colors you choose for the mood and lighting its cool! :)

2015-01-17, 13:40:15
Reply #11

leocv

  • Active Users
  • **
  • Posts: 208
    • View Profile
    • My behance portfolio
PhilippeCV - Thanks! I really appreciate your comment, thank you.

Best,
Leo.
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira