I've been testing a really heavy scene the last couple of days. 56.000.000 instanced polygons, about 7.000.000 unique. It's a cathedral with lots and lots of very small openings (windows) everywhere. I had big problems to get acceptable rendertimes with normal engines like vray etc. Now, after serveral renderings and different tests of various settings I'm getting better rendertimes with less noise.
Currently I'm using (besides the defaults):
Pathtracing as primary GI solver
HD Cache as secondary GI solver
Subpixel AA: 2
Display AA: 5
GI samples: 4
Lights group, samples:16
I've noticed that most of the noise is in the direct lighting pass, so i decreased GI samples and increased Lights samples. I think i'm getting a good balance now - more or less the comparable amount of noise in direct light and GI passes.
Now I'm wondering if there are some techniques to make it better. For example, I don't know what subpixel AA exactly does (since it's not explained somewhere).
Thanks for any suggestions ;)