Author Topic: New custom Shader required for Forest Packs new Edge feature.  (Read 2034 times)

2014-12-17, 21:48:01

3dwannab

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Hi Keymaster, Forest packs *NEW edge function needs a custom shader.

See reply on iToo's forum: http://forum.itoosoft.com/index.php?topic=2634.0

Quote
Hi, Edge mode is a feature that works at render time, removing elements which are outside of the scatter area. Therefore, it requires to implement a custom shader with certain capabilities, but actually only V-Ray allows that.

For other renderers, we are working in an interface which can be used by the developers of these engines, to write its own shader. But since each render engine and company is different, that such feature is finally implemented will depend of them.



More info to be found here at the edge feature:
http://www.itoosoft.com/tutorials/tutorial_edge_mode.php?utm_source=Newsletter&utm_campaign=f1814d394c-Forest_Pack_4_312_17_2014&utm_medium=email&utm_term=0_31862ed611-f1814d394c-119572681

2015-01-18, 19:50:38
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-01-18, 22:11:37
Reply #2

3dwannab

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Sorry, just thought I'd create a new thread seeing as corona needs a new shader for this to work.