Author Topic: direct and indirect light - new daily build (december 2014)  (Read 1832 times)

2014-12-10, 04:33:51

Tiago4D

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Caro Ondra,
Percebi que os direct light estão perfeitos e limpos em tempo absurdo
mas os indirect light estão com noises menores mas infindáveis ou com um tempo de limpesa bem maior que o 7.2
existe alguma forma de se obter noises em tamanhos maiores afim de que possam se dispersar mais e assim - talvez - diminuir o tempo de render?

Dear Ondra,
I realized that the direct light are perfect and clean in absurd time
but indirect light are smaller but with endless noises or with a time of much larger cleanup that 7.2
is there any way to get noises in larger sizes so that they may disperse more and so - maybe - lower the render time?

Learning...

2014-12-10, 08:37:40
Reply #1

xt13r

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I have the same problem. Renders from the 19 oct build are much cleaner in indirect light (and as the result all picture is cleaner,except areas with direct light), than renders from latest december builds.