Author Topic: Offset U+V  (Read 2922 times)

2014-12-06, 22:27:45

bboo

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Hi all

I noticed that if you position a texture using offset U and offset V in the material tag, the correct values will be times (-1) of what you have set there.

Example


this values are the correct ones for my editor/preview.
If I render it like this the mapping is all messed up. If I put a - in front of the values ( -63,1% and -84%) I get the desired output in the render. (even though it looks messed up in the editor now ;)

bboo 

2017-04-27, 13:05:09
Reply #1

houska

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Hi, I tried this and it seems to be correct. Can you check it in teh newest daily build please? Thank you :-)