Author Topic: Corona shading/smoothing problem  (Read 4798 times)

2014-11-27, 17:15:54

quadrays

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As in this picture.

I know that using higher value of MeshSmooth/TurboSmooth can solve the problem, but not at all. Anyway this problem is still annoying when you have smoothed model, but you still have this bug.
Render engines aren't perfect, but V-ray does his work with models in slightly, but very much important way.

Advantages of mid-optimized models is shorter parsing/rendering time and lower memory usage. Every renderer should be usable. But first and last thing I love is Corona. Please, don't disappoint us :-)


2014-11-27, 18:56:52
Reply #2

pokoy

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Same here, hope this gets fixed. Sometimes subdividing is not possible, not every mesh out there is suitable for subdivisions.

2015-09-06, 00:20:04
Reply #3

kumodot

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Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(
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2015-09-06, 10:53:48
Reply #4

Ondra

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Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

that is an entirely different bug, can you create a separate bug report and post the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-07, 05:04:57
Reply #5

kumodot

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    Uops. Sure i can ! I will report it.


Is there an official Thread to Discuss this Ondra ?

    This problem is old (Since alpha4) and never gets fixed... :(

      The strange thing is that Corona 1.2.1 is not respecting the smoothing groups if we are using different values for turbosmooth for Viewport and Render. Corona just ignore render values, the render still rendering with "low settings" even if i put higher values on Render Iters...
     So, the solution is to work with HiPolyCount on viewport. That´s not a good solution. :(

that is an entirely different bug, can you create a separate bug report and post the scene?
Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor