Hello! I have some problem with negative values of system coordinates that are contained in world position pass.
I rendered world position pass in exr format, 32 bit. After that I began to do postproduction in Fusion and found out that World position pass recordered negative values of system coordinates as positive in this format.
As a result there are two masks at the same time in Composition window - one on positive values and the other on negative.
The file with screenshot is attached.
Is it a bug or should I render world position in exr using any special settings?
P.S. I also had to set gamma 2.2 on world position pass othewise there were problems with the mask. The file of this problem is also attached.