Author Topic: World position pass bug  (Read 2419 times)

2014-11-15, 18:37:16

Tengiz

  • Active Users
  • **
  • Posts: 22
    • View Profile
Hello!  I have some problem with negative values of system coordinates that are contained in world position pass.
I rendered world position pass in exr format, 32 bit. After that I began to do postproduction in Fusion and found out that World position pass recordered negative values of system coordinates as positive in this format.
As a result there are two masks at the same time in Composition window - one on positive values and the other on negative.
The file with screenshot is attached.
Is it a bug or should I render world position in exr using any special settings?

P.S. I also had to set gamma 2.2 on world position pass othewise there were problems with the mask. The file of this problem is also attached.

2014-11-15, 20:17:46
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9281
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures