Author Topic: Problem "FFD Binding modifier" + Corona 7.1 in Backburner render.  (Read 2418 times)

2014-11-15, 01:26:22

Gloom

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Hi,
I have a animated character. This character have a FFD binding modifier.
In my workstation render is perfet, but i send to backburner render is wrong, I did many tests. If I remove the modifier and sending to backburner everything is correct. but if the character contains this modifier, the mesh is deformed in the render.
Why?

Software used:
3D Max 2014 Sp5. Corona 7.1
My workstation: I7 4770K 16Gb ram + 2x quadro K4000.
Node renders: 2X dual Xeon 5650 + 12Gb ram.

Thanks.

2015-06-04, 12:18:56
Reply #1

Ludvik Koutny

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Could you provide us a scene? Do you have identical 3ds Max version on both computers? Including identical service packs? Are all of the maps scene contains accessible from both computers?

2015-06-12, 17:53:43
Reply #2

Ludvik Koutny

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Inactive topic, moving to resolved. If you still experience the issue, feel free to create new bug report.