This topic has been sleeping for a long time, but I'd add my two cents with a test and and a question.
TEST: VrayColorMap works fine (see test; sRGB values from wwwrgb.to); it would be nice to have a 3dsMax or Corona map to do the job, so to avoid to use another piece of software. My previous workflow was to apply gamma 0.4545 (1/2.2) to the sRGB reference in Photoshop to obtain linearized RGB values; boring process.
QUESTION: Nevertheless I read that Corona does not like high values for whites, and people are using values like [220, 220, 220] or even [180, 180, 180]. Now, RAL 9003 (a standard white color used for household appliances) is [236, 236, 231]. Following headoff approach, I can make it darker, i.e. reducing values to 75%; I get [177, 177, 173], which is similar to gray RAL 7003... so, to preserve mutual appearence, I should reduce *all* colors to 75%, and then compensate the darkening with exposure. Do you think this process is correct?
« Last Edit: 2015-03-27, 22:49:47 by ignicapillus »

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saw & sew, that's what meshes need