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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
RenderToTexture support
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Topic: RenderToTexture support (Read 22980 times)
2013-03-20, 10:42:41
Kif
Users
Posts: 1
RenderToTexture support
Is it possible?
Logged
2013-06-25, 11:51:27
Reply #1
Oltskul
Active Users
Posts: 156
"Whoa, that is lot of boxes!" Adam West
Re: RenderToTexture support
will render to texture be even possible in this type of render?
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Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"
HALT!Ausnahmezeit
2013-06-25, 12:15:59
Reply #2
Tweekazoid
Active Users
Posts: 59
Re: RenderToTexture support
bump this ... I am interested also
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http://michalhons.weebly.com/
2013-06-25, 14:12:43
Reply #3
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: RenderToTexture support
do you have a use-case how it is used, what it has to produce?
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2013-06-25, 15:12:54
Reply #4
Oltskul
Active Users
Posts: 156
"Whoa, that is lot of boxes!" Adam West
Re: RenderToTexture support
Quote from: Keymaster on 2013-06-25, 14:12:43
do you have a use-case how it is used, what it has to produce?
- "baking texture"
- making textures for lowpoly objects
- prerendering lights and shadows
In general it bakes various render elements (GI, DIFF, BEAUEAUATY, LIGHT, SHADOW) on UVW layout of selected object
and here is some basic tutorial with exaplme:
http://www.3dtotal.com/index_tutorial_detailed.php?id=529&catDisplay=1&roPos=1&page=1
«
Last Edit: 2013-06-25, 15:28:26 by Oltskul
»
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Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"
HALT!Ausnahmezeit
2013-06-25, 16:53:15
Reply #5
cecofuli
Active Users
Posts: 1577
Re: RenderToTexture support
Very important for gaming environment (UDK for example) for create a lightmap. UDK Lightmass is very poor
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--- www.francescolegrenzi.com
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--- Corona - THE COMPLETE GUIDE (paper book)
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2013-08-20, 18:31:59
Reply #6
vicnaum
Active Users
Posts: 69
Re: RenderToTexture support
Bumping this up. Great for fly-by's, if not much shiny objects in the scene - rendering one time to texture, baking GI, lighting, etc. Then just can render it to animation of any length with scan-line in near-realtime.
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2013-08-20, 19:25:28
Reply #7
maru
Corona Team
Active Users
Posts: 12806
Marcin
Re: RenderToTexture support
It is also useful if you simply want to bake a texture without switching to scanline, which would also require setting up a new material.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2013-08-21, 17:46:29
Reply #8
maru
Corona Team
Active Users
Posts: 12806
Marcin
Re: RenderToTexture support
Warning: pressing 0 (render to texture) when Corona is selected as current renderer makes max crash. At least this happens for me.
It was caused by another plugin - NOX renderer.
«
Last Edit: 2013-08-27, 10:54:45 by maru
»
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
contact us
2013-08-21, 17:52:55
Reply #9
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: RenderToTexture support
what build, what max version?
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2013-08-21, 19:30:19
Reply #10
maru
Corona Team
Active Users
Posts: 12806
Marcin
Re: RenderToTexture support
Aug 20 2013 21:58:35
Max 2013
Already submitted to Mantis.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
contact us
2013-10-01, 21:04:22
Reply #11
Polymax
Active Users
Posts: 830
CG Generalist
Re: RenderToTexture support
Very need and useful!!!
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Corona - the best rendering solution!
2013-10-02, 00:19:53
Reply #12
agentdark45
Active Users
Posts: 577
Re: RenderToTexture support
+1 on this feature. If this was implemented I could leave vray for good! It's absolutely crucial for creating lightmaps for 3D games (can you imagine a 3D walkthrough with Corona quality in real-time?)
This would also speed up fly through animations by thousands of percent!
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Vray who?
2014-01-10, 11:22:17
Reply #13
hglr123
Active Users
Posts: 113
Re: RenderToTexture support
+1000 for this feature :)
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2014-01-10, 11:34:10
Reply #14
fellazb
Active Users
Posts: 281
Re: RenderToTexture support
I'm on the board for this one too. For an nearby future I think it'll be a crucial thing to have under the hood.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
RenderToTexture support