Author Topic: BackBurner + DistributedRendering BadCameraOnNodes Bug  (Read 2096 times)

2014-11-04, 11:39:13

PEgaz

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Hi,

Since it's a bigginng of my "LetsFigureOutIfCoronaIsSuitableForMe-Story" - at first "hi" to everyone.

I found a bug connected with Backburner and DR working together - if it's know bug - forgive me.
When you send few jobs from the same .Max file (but with different camera enabled) to BackBurner with DR enabled -> First job seems to render fine. Next jobs - when the host computer renders camera that is supposed to be rendered ->  nodes (when they adds) renders another camera view that is blended into camera from the host.

We have "nice" multiexposed render - nice but not disired, unfortunately :(

greets
PEgaz

« Last Edit: 2014-11-04, 12:21:07 by PEgaz »

2014-11-04, 14:18:00
Reply #1

Ondra

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are you doing the multiple cameras with batch rendering? There is a known bug causing batch rendering not to work with multiple cameras and DR
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-04, 14:38:38
Reply #2

PEgaz

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no Batch.
Every job in BB is a different job, created within the same MAX file, send separatedly with different camera choosed.
It seems that the nodes "remembers"the previous file that was used for previous job and renders the camera view that was choosed for that file. Host renders fine with the new_desired camera - and the images from host and nodes are blended together.

2014-12-28, 21:43:32
Reply #3

Ondra

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I have no way to replicate this bug, but I added 2 separate checks preventing this from happening, so let's hope the problem is fixed ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)