Author Topic: Living/Dining Room Shot  (Read 3391 times)

2014-10-30, 08:10:13

omar.essam

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Hello guys,
Well, this is my first post in the Gallery, I hope you like it, any C&C or tips are welcome.
I wanted to do a quick interior that contains different materials (made from scratch), imported models (converted materials),  good lighting (good looking mood) and good position for the camera.
Anyway, I stumbled upon one of my favorite artists on Behance, Artem Trigubchak and KOLART studio, project "Odessa Apartment "#2"", the last shot influenced me to experiment re-creating it in Corona, I thought it would be perfect. Project's Link: https://www.behance.net/gallery/15380833/Odessa-Apartment-2
So here it is.. 14:15:00 Hrs of rendering 300 passes on the office's old-buddy ( 2 processors XEON X5482 3.2Ghz/ 8GB RAM/ Quadro FX 5600 1.5GB) - 3dsmax 2014 x64+Corona A7.1+ Default Render Settings except for the HD Cache Precomp Density=3.0 instead of 1.0.

2014-10-30, 08:27:02
Reply #1

RolandB

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Hi Omar
Not bad but you have to improve some shaders and textures like the ground (forget the bump and create a gap between the tiles if you want one). The carpet is flat and the wood on the right is not very accurate...
Be careful to the burned areas above the windows; if you want to have the same result as the Odessa Appart, try a different lighting (maybe from behind the camera too)...
Cheers
Roland
Portfolio on Béhance
http://www.behance.net/GCStudio

2014-10-30, 08:31:53
Reply #2

omar.essam

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Hey Roland,
Thanks a lot for your reply, I'll take your comments in consideration. :)

2014-10-30, 09:44:53
Reply #3

Nekrobul

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Quite long render for double core xeon, i think there are material isues in your scene, I concider to chek transperent curtain material in most scenes this is first thing to eat rendertime.  And floor seem to be overbumped.
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2014-10-30, 10:00:10
Reply #4

omar.essam

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Quite long render for double core xeon, i think there are material isues in your scene, I concider to chek transperent curtain material in most scenes this is first thing to eat rendertime.  And floor seem to be overbumped.

I totally agree with you, the floor is over bumped, about the render time, it's super long, but I guess it's because the machine is too old, and it's not behaving normally, I got lags while dealing with "Windows" .. so I can't count on that. maybe on some other "normal" machine it would take about 4-6 hrs I suppose.