Author Topic: Rawalanche's tests  (Read 6478 times)

2014-10-29, 09:15:19

Ludvik Koutny

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So i am creating my own thread for things that are not complete enough to put in gallery.

Yesterday at evening, i tried to use (still somewhat buggy) interactive rendering for some serious work. So i fired up interactive in a blank scene, and kept it running all the way until the final render.

I've played around and created this sort of rocky hills scene. It took me about 3 hours to get it done from scratch with interactive rendering. Some things still need to be fixed, like parsing of displacement and forestPack, but other than that, once it's finished, i can see interactive being quite useful for rapid iteration.

I also used CoronaVolumeMTL for the atmospheric fog, and there is a huge plane above the scene with fractal noise map as a mask to create cloud shadows. Unfortunately, VolumeMTL does GI scattering, which i can not disable, so it's impossible to get crisp godrays.


2014-10-29, 09:41:10
Reply #1

Alessandro

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3 hours to get this amazing picture. You rock guy!
Btw, it taste something like Italian Dolomiti, have you ever been here? ;) You will be my guest, so you can improve your landscape ;)
My Ducati or a render with Corona.....mmm, hard question!

2014-10-29, 11:01:29
Reply #2

Ludvik Koutny

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I haven't been to Italy yet :) I didn't even have any photo references for this one. I was just kinda doing some random procedurals :)

2014-10-29, 11:05:37
Reply #3

romullus

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This is really amazing result for 3 hours! It's a shame that you didn't record a timelapse of your workflow. That would be interesting to watch.
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2014-10-29, 11:11:33
Reply #4

tomislavn

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This is really amazing result for 3 hours! It's a shame that you didn't record a timelapse of your workflow. That would be interesting to watch.

Was just about to say that :) Anyway, it's very cool!
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2014-10-29, 14:22:04
Reply #5

maru

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This reminds me of Terragen. Terragen + Corona would be a nice combo. :)
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2014-10-29, 16:55:44
Reply #6

Jacinto Monteiro

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Hi! Awesome result!

CoronaVolumeMTL for the atmospheric fog, can you be more specific how you used/created it?


2014-10-29, 17:09:25
Reply #7

ylucic

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damn :O

even the vegetation on the slopes are from forest pack??
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2014-11-18, 20:14:19
Reply #8

Ludvik Koutny

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Damn,

i totally forgot i made this thread. Sorry. Ok, here are some late answers:

It indeed is forestpack, even on slopes. And fog is just CoronaVolumeMTL assigned to a large box over the entire scene. But keep in mind that i use daily builds where VolumeMTL has scattering effects.

2016-06-01, 01:53:49
Reply #9

Guilherme

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It looks great! can you tell us about the rock/mountain geometry creation?

Thanks in advance!

2016-06-06, 20:44:46
Reply #10

mitviz

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looks awesome! in 3 hours wow
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