So i am creating my own thread for things that are not complete enough to put in gallery.
Yesterday at evening, i tried to use (still somewhat buggy) interactive rendering for some serious work. So i fired up interactive in a blank scene, and kept it running all the way until the final render.
I've played around and created this sort of rocky hills scene. It took me about 3 hours to get it done from scratch with interactive rendering. Some things still need to be fixed, like parsing of displacement and forestPack, but other than that, once it's finished, i can see interactive being quite useful for rapid iteration.
I also used CoronaVolumeMTL for the atmospheric fog, and there is a huge plane above the scene with fractal noise map as a mask to create cloud shadows. Unfortunately, VolumeMTL does GI scattering, which i can not disable, so it's impossible to get crisp godrays.
