Does the corona max scatter take all the distribution calcs on to the render engine or is it calculated in max first then exported to corona with the rest of the scene? The reason I ask is that there are already scatter solutions out there like surface spread and forester but they use c4d as a host for the distribution calcs and c4d gets bogged down quite a bit when the clone count reaches the millions. I believe tools like carbon scatter actually calculate the distribution with their own optimised scatter code and can handle a lot more objects - its just a shame its and eon product and sucks. So i was wondering if the corona scatter engine did a lot of the grunt work directly instead of relying on the host app?