I'm wanting to use the 'for compositing' mode with the shadow catcher mtl. Ive got the override visibility set to black (backplate bitmap unchecked).
The issue I am getting is that using this mode, it is producing more noise than when the alpha mode is on 'always solid' and the backplate is in the direct visibility override.
The left image has shadow catcher with 'for compositing' alpha mode and you can see the extra noise/fireflies that are appearing. The right image is when alpha mode is 'always solid' and the backplate is in the visibility override.
Both renders are after about 7 passes.
A bit of the backplate is showing on the left image and Im assuming this is just from reflected GI from the 3d objects. With the alpha mask this is all erased so I don't think that is part of the issue.
Not sure if this constitutes a bug but it is definitely the alpha mode in the shadow catcher that is causing this difference.